Play. Earn. Spend.
Earn again.

SXP is the reward currency for games and tournaments. Players earn it in play, spend it on things they actually want, and earn cashback every time they spend.

A JOINT VENTURE OF LEVELZ GAMING GROUP AND bac
SXP BALANCE
0SXP
One wallet across every game and event
NEXT REWARD
Mechanical keyboard
12,000 SXP - 3,550 to go
CASHBACK TODAY
+120
Coffee at Blend
TOP PLAYERS
01Faisal8,450
02Reem7,980
03Fhd7,210

Game currencies die at the end of the season.

Every coin, gem and point in games today is a one-way sink. The player spends it and it is gone. Nothing carries between titles, nothing compounds, and nothing gives them a reason to come back tomorrow.

Coins
24,8000
End of season
Gems
3100
End of season
Season points
12,0000
End of season
SXP
8,4508,570
Still growing

A loop, not a sink.

Players earn in play, spend on real goods, and receive cashback in SXP. Every cycle moves the player closer to a goal.

01Earn in play

Logins, missions, wins and placements pay SXP into the player wallet.

02Spend it

Real goods, online and in store, with partner merchants.

03Cashback in SXP

The merchant-funded rebate returns to the wallet after every spend.

04Balance grows

No expiry. The balance carries across every game and event.

The loop closes and starts again.

SXP becomes something real.

Legendary drop
12,000SXP
The big one
Keyboards and hardware worth saving toward. A reason to keep playing all season.
Epic drop
6,000
Gaming gear
Mice, headsets and controllers from real brands.
Rare drop
2,500
Gift cards
Store credit and digital cards players already use.
Player unlocking achievements in game
In game
Every achievement pays
500SXP
Everyday
Coffee, food and retail with partner merchants. The reward players hit first, and the one that keeps the loop warm between big saves.
Illustrative amounts. Balances carry across every game and event.

Four ways to run SXP.

For publishers and developers: one currency, four integration shapes, priced your way.

Game store using SXP as its main currency
01 / PRIMARY CURRENCYAs your currency

Buy wholesale and sell inside your store at a price you control.

Result: a new revenue line
Game store with SXP beside an existing currency
02 / SECOND CURRENCYAlongside what you have

SXP carries real-world value without replacing the economy players know.

Result: no migration
Daily login reward paid in SXP
03 / REWARD LAYERPay the actions you want

Reward logins, missions, achievements and season goals from a funded pool.

Result: a retention tool
Player converting excess in-game credits into SXP
04 / CONVERSIONConvert sunk balances

Players pay to turn leftover coins, gems and points into SXP. Dead currency becomes new revenue.

Result: extra revenue

One API. Four steps.

01
Connect

Integrate the SXP API against your player accounts.

02
Define

Pick the actions that earn: logins, missions, wins, placements.

03
Fund

Buy your first block of SXP to fund the payouts.

04
Go live

Players earn, spend, and start earning cashback in SXP.

POST /v1/payouts
// a ranked win pays out
{
  "player": "faisal_92",
  "action": "ranked_win",
  "amount": 500
}
200 OK -> +500 SXP to wallet

Prize pools that keep paying.

Pay the prize in SXP. Winners spend it on real goods, earn cashback, and carry your event into the next edition.

Cash prizeSpent once.

Paid out, transferred across borders, and gone from your ecosystem.

VS
SXP prizeKeeps paying.

Cashback grows the prize after the winner starts using it.

Pay out via API, redeem codes, or an organiser account.
Winners lifting a trophy under confetti

What SXP gives back.

01 / Publishers

Turn play into revenue.

  • +Sell at your own margin
  • +Keep value alive past the season
  • +Integrate without migration
02 / Organisers

Make the prize keep paying.

  • +Skip cross-border cash handling
  • +Run with or without a platform
  • +Keep the event in the wallet

Bring us one title
or one event.

We will map the earn moments, size the block, and show you the loop running on your own numbers.