
SXP is the reward currency for games and tournaments. Players earn it in play, spend it on things they actually want, and earn cashback every time they spend.
Every coin, gem and point in games today is a one-way sink. The player spends it and it is gone. Nothing carries between titles, nothing compounds, and nothing gives them a reason to come back tomorrow.
Players earn in play, spend on real goods, and receive cashback in SXP. Every cycle moves the player closer to a goal.
Logins, missions, wins and placements pay SXP into the player wallet.
Real goods, online and in store, with partner merchants.
The merchant-funded rebate returns to the wallet after every spend.
No expiry. The balance carries across every game and event.

For publishers and developers: one currency, four integration shapes, priced your way.

Buy wholesale and sell inside your store at a price you control.
Result: a new revenue line
SXP carries real-world value without replacing the economy players know.
Result: no migration
Reward logins, missions, achievements and season goals from a funded pool.
Result: a retention tool
Players pay to turn leftover coins, gems and points into SXP. Dead currency becomes new revenue.
Result: extra revenueIntegrate the SXP API against your player accounts.
Pick the actions that earn: logins, missions, wins, placements.
Buy your first block of SXP to fund the payouts.
Players earn, spend, and start earning cashback in SXP.
Pay the prize in SXP. Winners spend it on real goods, earn cashback, and carry your event into the next edition.
Paid out, transferred across borders, and gone from your ecosystem.
Cashback grows the prize after the winner starts using it.

We will map the earn moments, size the block, and show you the loop running on your own numbers.